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Week 7 Guide: Testing Your Design

Learning goal: put your prototype in front of real users, watch what they actually do, and gather honest feedback without leading them.
Estimated study time: 2 hours (20 minutes writing a test script, 60 minutes running two or three tests, 40 minutes writing up).
Evidence to upload: your test script, your observation notes, and a photo or short video of a test in progress.

The Real Problem This Solves

You are too close to your own design to judge it. What is obvious to you may confuse a first-time user. Testing replaces your opinion with real evidence of how the design behaves in someone else's hands. The most valuable result is watching a user struggle, because that shows you exactly what to fix.

Running project this week. Test the prototype you built in Week 6, with the questions you noted then.

Key Ideas You Need First

1. Test the design, not the user

If a user struggles, the design failed, not the person. Never rescue them by explaining how it works. Their confusion is your most useful data.

2. Give tasks, not a tour

Do not demonstrate your prototype and ask "what do you think?" Instead, give the user a real task and watch them attempt it. "Show me how you would pack this away" beats "do you like it?"

3. Observe behaviour, then ask

Watch first, in silence. Note where they pause, fumble, or look unsure. Ask your questions only after they have tried.

4. Beware your own bias

You want your design to work, so you will be tempted to hint, defend, or hear praise louder than problems. Resist all three.

Consent And Ethics

Before each test, say: "This is a rough prototype I am testing, not you. There are no wrong moves. I will take notes and will not use your name. You can stop any time." Ask before photographing or filming, and only record if they clearly agree. Test respectfully and never pressure anyone to continue.

Tools And Materials Needed

Step-By-Step Walkthrough

  1. Write a short test script. Two or three real tasks the user should attempt, in plain language, plus your consent lines.
  2. Set the scene. Explain you are testing the design, not them. Ask for consent.
  3. Give the first task and go quiet. Watch. Do not help, hint, or explain. Count silently to ten before you say anything.
  4. Note behaviour. Write where they hesitated, what they tried, what surprised them, and their exact words.
  5. Ask open follow-ups. "What were you expecting there?" "What made you pause?" Avoid "was that easy?"
  6. Repeat with two or three people. Patterns across users matter more than one opinion.
  7. Write up honestly. List what worked, what failed, and the top problems to fix. Include the failures, especially the ones that sting.

Demonstrated Example

Prototype: the roll-up desk mat.

Task given: "You have finished working. Show me how you would pack your tools away and take them with you."

Observed: both testers rolled the mat easily, but both let the end tools slide out because of the curling edge. One struggled with the ribbon tie and used two hands and about twenty seconds. Neither commented until asked.

Follow-up answer: "I expected it to just clip, the tie felt slow."

Top problems to fix: curling edge lets tools slide; ribbon tie is too fiddly. Both confirm the questions raised in Week 6.

Why this is strong: the learner set a real task, stayed quiet, recorded behaviour and exact words, and listed the failures plainly.

Architecture and spatial track version. Test your pod model by giving a user a scenario: "Walk me through setting up a session in this space." Move a small figure or your finger through the model. Watch where the path is unclear or the quiet corner fails. Record the same way: tasks, observed behaviour, exact words, top problems.

Your Task This Week

  1. Write a short test script with two or three real tasks and consent lines.
  2. Test with two or three people, watching before asking.
  3. Record behaviour and exact words on the feedback form.
  4. Write up what worked, what failed, and the top problems to fix.

Submission Checklist

Upload itemPass standard
Test scriptReal tasks, not a demo, plus consent lines.
Observation notesBehaviour and exact words from two or more testers.
Top problems listHonest, includes failures, ranked by importance.

Assessment And Pass Criteria

Common Mistakes

Extension Challenge

Test with one person who is unlike your typical user. Edge-case testers often expose problems the design has been hiding.

When To Ask For Tutor Help

Book a tutor check-in if you find yourself defending the design during tests, if every tester says "it's fine" and you learn nothing, or if you are unsure how to turn what you saw into clear problems. Bring your notes.

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