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Week 6 Guide: Prototyping Basics

Learning goal: build a rough, testable version of your chosen concept quickly and cheaply, so you can learn from it next week.
Estimated study time: 2 to 3 hours (30 minutes planning, 90 minutes making, 30 minutes photographing and noting questions).
Evidence to upload: a photo or short video of your prototype and your completed planning sheet.

The Real Problem This Solves

Ideas in your head always seem to work. The moment you make them real, problems appear that you could not have predicted. A prototype turns a guess into something you can hold, show, and test. The goal is not a finished product. The goal is to learn as fast and cheaply as possible.

Running project this week. Prototype the concept you chose in Week 5.

Key Ideas You Need First

1. Fidelity: rough is a feature, not a fault

A low-fidelity prototype is quick and rough: paper, card, tape, found objects. It is fast to change and invites honest feedback. A high-fidelity prototype looks close to final. This week you want low fidelity. If it looks finished, people are afraid to criticise it.

2. Prototype the riskiest part first

You cannot build everything. Decide the one question that most needs answering, and build only enough to test that. For the roll-up mat, the risk is: does it really pack away in under a minute and hold the tools securely?

3. Make it testable

A prototype someone can pick up and try teaches you far more than a drawing. Build for hands, not for display.

Tools And Materials Needed

Step-By-Step Walkthrough

  1. Name the question. Write the one thing this prototype must test. Everything else can be faked.
  2. Plan on the sheet. List what you will build, what materials, and what "working" would look like.
  3. Choose the lowest fidelity that answers the question. Card and tape often beat a week of careful making.
  4. Build the core, fake the rest. Build only the risky part properly. Represent the rest simply.
  5. Try it yourself. Use it as the user would. Time it, load it, fold it. Note what breaks.
  6. Photograph and note. Take clear photos or a short video. Write down every question the build raised for next week's testing.

Demonstrated Example

Concept: roll-up fabric mat with tool pockets (desk organiser).

Question to test: can it be rolled away in under a minute and hold five tools without them falling out?

Prototype: a piece of felt with fabric pockets stapled on, and a ribbon tie. Built in ninety minutes from craft materials.

What the build revealed: deep pockets held tools well, but the mat curled at the edges, so tools near the ends slid. Note for testing: try a stiffer edge or a fold-over flap.

Why this is strong: it is rough, cheap, and answers the real question. The curl problem would never have shown up in a sketch.

Architecture and spatial track version. Build a simple scale model of the pod from card and foamboard, at a stated scale such as 1 to 20. The question to test might be: does the layout give a clear quiet corner and a fast setup path? A rough card model reveals sightlines and circulation that a plan drawing hides.

Your Task This Week

  1. Write the one question your prototype must answer.
  2. Plan it on the sheet, then build a low-fidelity version.
  3. Try it as the user would and note what breaks.
  4. Photograph or film it and list questions for testing.

Submission Checklist

Upload itemPass standard
Prototype photo or videoShows a real, made object or model, rough is fine.
Planning sheetStates the question, materials, and what working looks like.
Notes from trying itLists at least two things you learned or that broke.

Assessment And Pass Criteria

Common Mistakes

Extension Challenge

Build a second, quite different version of the same concept in thirty minutes. Comparing two rough prototypes teaches you more than perfecting one.

When To Ask For Tutor Help

Book a tutor check-in if you are stuck on materials, if you feel the prototype has to look finished, or if you cannot decide which part to test first. Bring your planning sheet.

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