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Week 5 Guide: Ideation & Concept Generation

Learning goal: generate a wide range of ideas to answer your Week 4 problem, then select the strongest few to develop.
Estimated study time: 2 hours (40 minutes divergent ideation, 30 minutes structured techniques, 30 minutes selection, 20 minutes quick concept sketches).
Evidence to upload: a photo of your idea board with many ideas, your top three circled, and a quick sketch of each.

The Real Problem This Solves

Most people stop at their first workable idea. The first idea is rarely the best, it is just the fastest to reach. This week you deliberately push past the obvious to find better options, then choose between them with clear reasons. Quantity first, quality second.

Running project this week. You are answering the problem statement you chose in Week 4.

Key Ideas You Need First

1. Divergent then convergent thinking

Ideation has two phases and you must not mix them. Divergent thinking opens up: you produce as many ideas as possible with no judgement. Convergent thinking narrows down: you compare and choose. Judging while you generate kills good ideas before they are formed.

2. Defer judgement, chase quantity

During the open phase there are no bad ideas. Aim for at least twenty. Wild ideas are useful because they stretch the range and often contain a usable seed.

3. Build on ideas, do not just list them

Use techniques to force new angles rather than waiting for inspiration. Two reliable ones are below.

Tools And Materials Needed

Step-By-Step Walkthrough

  1. Write your problem at the top. Keep the How Might We statement visible so every idea answers it.
  2. Run a 20 minute open sprint. Set a timer and write one idea per sticky note. No judging, no stopping. Aim for twenty or more.
  3. Force new angles with SCAMPER. When you slow down, run the SCAMPER worksheet: Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Reverse. Each prompt pushes a fresh idea.
  4. Group your ideas by theme. Cluster similar notes. Themes reveal the real range of your thinking.
  5. Select your top three. Score ideas against your problem: does it fit the user, is it doable, is it interesting. Circle the three strongest.
  6. Sketch each of the three. A quick, rough sketch each. This is a thinking tool, not artwork.
  7. Choose one to develop next week. Note why it beats the other two.

Demonstrated Example

Problem: "How might we help a learner on a shared desk start and pack away creative work in under a minute?"

From 22 ideas, three themes emerged: lift-out trays, roll-up mats, and wall-mounted rails.

Top three circled: a lift-out caddy with fixed slots, a roll-up fabric mat with pockets, and a fold-down wall shelf.

Chosen to develop: the roll-up mat, because it packs away in one motion, needs no fixed fitting on a shared desk, and can hold the five most used tools in view. It fits the under a minute measure better than the others.

Architecture and spatial track version. Problem: "How might we let a volunteer set up and clear a session space in under ten minutes?" Ideas cluster into fold-out furniture, a wheeled pre-set pod, and a wall-storage system. Chosen: the wheeled pod, because it arrives pre-set with light and storage, so setup becomes rolling it into place rather than assembling tables.

Your Task This Week

  1. Generate at least twenty ideas for your problem.
  2. Use SCAMPER to add at least five more.
  3. Group them, then circle your top three.
  4. Sketch the three and choose one to develop, with a reason.

Submission Checklist

Upload itemPass standard
Idea boardShows a wide range, at least twenty ideas, not three.
Top three circledSelected against the problem, not just personal favourites.
Three quick sketchesEach idea shown clearly enough to understand.
Chosen concept and reasonExplains why it best answers the problem.

Assessment And Pass Criteria

Common Mistakes

Extension Challenge

Take your wildest, most impractical idea and ask what useful principle hides inside it. Often a bad idea carries a good insight. Fold that insight into your chosen concept.

When To Ask For Tutor Help

Book a tutor check-in if your ideas all look the same, if you cannot get past ten, or if you have strong options and cannot choose. Bring your board and your problem statement.

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