Week 2 Guide: The Design Process
The Process Is A Cycle
Design is not a clean line from idea to finished work. Research can change the problem. Testing can reveal that a prototype is solving the wrong issue. Strong designers use the process as a decision-making cycle.
Core Phases
Demonstrated Example
Project: compact creative learning pod.
Brief: create a small focused space for one learner.
Research: photograph the site, note noise, light, access, and storage needs.
Define: a learner needs a calm compact workspace with natural light and storage because the current setting interrupts creative work.
Ideate: sketch three layouts: window-facing desk, side-wall storage, and fold-down work surface.
Prototype/test/refine: make a simple plan or model, ask someone to review the route and storage, then adjust the layout based on what they notice.
Learner Task
- Write your Week 1 problem at the top of the timeline worksheet.
- Add the eight process phases.
- Under each phase, write what evidence you will create.
- Mark where you need feedback from someone else.
- Name one risk that could weaken the project.
Pass Standard
A passable timeline shows the main phases and names evidence. A strong timeline shows how feedback and testing will change the work before the final portfolio.