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Iteration & Improvement Guide

Supports Week 9, and links back to your Week 8 analysis and forward to Week 10 finishing.

Learning goal: make deliberate, evidence-based improvements to your design, changing what testing showed was broken and keeping what worked.
Estimated study time: 2 to 3 hours (make the top fixes, retest quickly, log every change and why).
Evidence to upload: a before and after comparison and your completed design change log.

The Real Problem This Solves

A first version is never the final one. Iteration is the loop that separates real design from a one-shot guess: make, test, learn, improve, repeat. This week you act on your Week 8 priorities, and you keep a record so your decisions stay traceable.

Running project this week. Improve the prototype using the top three fixes you chose in Week 8.

Key Ideas You Need First

1. Change for a reason, not for the sake of it

Every change should trace back to a specific piece of evidence. If you cannot say which test result a change answers, do not make it yet.

2. Protect what works

Iteration is not starting over. Keep the parts your testers succeeded with. Change only what failed.

3. One change at a time where you can

If you change five things at once and it improves, you will not know which change helped. Where practical, change, then retest.

4. Log every change

A change log records what you changed, why, and what happened. It is the backbone of your portfolio story later.

Tools And Materials Needed

Step-By-Step Walkthrough

  1. List the change and its evidence. For each fix, write the test result it answers.
  2. Make the highest priority change first. Start with the do first items from your matrix.
  3. Retest quickly. A short check with one or two people is enough to see if the change helped.
  4. Log the result. Record what you changed, why, and whether it worked. Note if it created a new problem.
  5. Repeat for your top fixes. Work down the list, keeping what works.
  6. Capture before and after. Photograph the old and new versions side by side.

Demonstrated Example

Fix 1: stiffen the mat edges. Evidence: both testers let end tools slide. Change: added a thin card strip along each edge. Retest: tools stayed put for both. Result: worked.

Fix 2: replace the ribbon tie. Evidence: tie was slow for both. Change: sewed on an elastic loop and a button. Retest: fastened one-handed in about four seconds. Result: worked, much faster.

Kept unchanged: the deep pockets, which both testers liked.

New issue noted: the card strip makes the mat slightly harder to roll tightly. Logged for Week 10 finishing.

Why this is strong: each change answers a real result, the working parts were protected, and a new side effect was honestly logged.

Architecture and spatial track version. Adjust your model to fix the top problems from testing, for example move the quiet corner away from the entry, or bring storage closer to the work zone. Log each spatial change and why, and note any knock-on effect on circulation or light.

Your Task This Week

  1. Make your top fixes, highest priority first.
  2. Retest each quickly with one or two people.
  3. Log every change, its reason, and its result.
  4. Capture a before and after comparison.

Submission Checklist

Upload itemPass standard
Before and afterShows a clear, visible improvement to the design.
Design change logEach change has evidence, a reason, and a result.
New issues notedAny side effects honestly recorded for finishing.

Assessment And Pass Criteria

Common Mistakes

Extension Challenge

Run a second small iteration on your most stubborn problem. Two quick loops usually beat one big redesign.

When To Ask For Tutor Help

Book a tutor check-in if your fixes create more problems than they solve, if you are tempted to start over, or if you cannot tell whether a change actually improved anything. Bring your change log.

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